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Disco elysium map
Disco elysium map




disco elysium map

You’re here to represent the fledgling self-organized and semi-recognized police force of Revachol and goddamn if you’re not gonna rock at it! While in Martinaise you wait for an event you know to be coming. There may be a slim chance the higher ups just want to get you out of their hair? There may be some haters who call you "a disgrace to the uniform", but you know what you really are you’re a Super Star and the only cop who’s capable of getting anything done in that chicken-shit outfit. You play this guy: The finest officer from Precinct 41 of the Revachol Police Department! Sent away on a special mission to investigate a special report from the relatively remote port of Martinaise. Further beyond the horizon there is the Pale that divides the continents. Off the coast you can occasionally spot airbound coalition warships keeping the peace. The game is set in a time of cold war in a world that never was. You explore Martinaise, a coastal district of the Revachol metropolitan area where some decades before a failed revolution dethroned the Monarchy, but left the city and its people susceptible to the self-serving influence of the international community and free-market capitalism. The project carries a tentative title of "No Truce With The Furies" "No Truce With The Furies" is a short form isometric role-playing game set in a fictional mid-20th century world. It's a project I started putting together with a couple of friends last winter, but real work didn't start until around September or so. Visit our frequently updated social media hijinks: Website Facebook /fortressoccident Instagram /fortressoccident OLD FIRST POST: Hello! So! I figure it is probably high time to start with the devlog thread for the game I'm working on right now. NO TRUCE WITH THE FURIES has been in development for over a year. We are inspired by "Planescape: Torment", "Call of Duty: Infinite Warfare" and "Kentucky Route Zero". This is a world where even the smallest things you say matter. Exactly one hundred and twenty eight times more choice and consequence than previously thought possible in a role playing video game.Ideas become fixtures, permanent beliefs that you can't get rid of, even if you want to. Thought Cabinet, an inventory for thoughts, where you process the ideas you've stumbled on.A realistic skill system lets you develop original ideas using Conceptual Thinking, tune your nervous system with Electrochemistry, and become a disgrace to the uniform with Composure, a skill that lets you don your disco outfit to the maximum effect.Writing by chronically success-impaired science fiction author Robert Kurvitz and original music by the Mercury prize winning band British Sea Power.A trick of the trade we call paintshading lets us create a moving contemporary oil painting. The most advanced visuals ever made for the isometric perspective.Neither fantasy, alternate history, or any known type of -punk, a novel set in the same world has been dubbed fantastic realism. An original genre of setting, developed for 15 years in absolute secret.See that phone booth? You can call her, and make her love you again! Or – you can take one final case and crawl back to life. See that motor-carriage? You can drive it into the ocean. Find yourself in a strange and familiar new world, where you can go anywhere you want to. Both as a human being and an officer of the law. An almost irreversible, unmitigated failure. PRESS RELEASE: Today FORTRESS OCCIDENT announce NO TRUCE WITH THE FURIES, a story-driven role playing game about being a total failure.

disco elysium map

It's strange to be one of the "guys in marketing" now and it's becoming apparent that it really is very very hard to be short and concise about your video game while somehow trying to keep it interesting. (click on the screenshots for some juicy 2560 wide pixels) We also had a go at writing a press release which I'm sending out now.






Disco elysium map